|Glass Ball - Image Composer|
|This ball was made using the following steps:|
|Make a 92 pixel circle. Make several copies.|
|Fill one with desired color.
This is Red 153, Green 74, Blue 0.
|Apply Square gradient fill to another circle.
The bottom right should be set to black, the other 3 to white.
|Select these two circles and center.
Apply Texture Transfer > Map Transparency.
This may take a couple of tries.
It always does for me! :-)
Make two copies.
|Offset one transparent circle over the yellow circle. The top one is offset 9 pixels to the left and 9 pixels up from the yellow.|
|Offset the other two transparent circles. Each is one pixel left and one pixel up from the other.|
|Offset two 92 pixel circles, move one 7 pixels left and 7 pixels up from the other.
Select both. Apply Texture Transfer > Snip.
Fill with desired color.
|Apply Blur set to Horizontal 3 and Vertical 3.
Resize by dragging to 82 wide and 84 high.
Copy and paste.
|Rotate one crescent 50 degrees, the other to -50 degrees.
Place on top of the other sprites.
Not very pretty, is it?
|Fill another circle with black.|
|Make an 82 pixel circle.
Center with another copy of a 92 pixel, black circle.
Apply Texture Transfer > Snip to make a black ring.
Apply Blur set to Horizontal 3 and Vertical 3.
|Place the blurred ring on top of the other sprites.
This would be a good time to select all, copy, paste and flatten.
Blur once at 1 Horizontal and 1 Vertical.
|Place another 92 pixel circle on top of the flattened sprite. Line it up where you like it.|
|Select both sprites.
Make sure the dark handles are on the larger sprite.
Apply Texture Transfer > Transfer Shape.
|Add some highlights. (Little, blurred, white circles)|
|Blur a black circle and place it behind the sprites.|